Attraction
Attraction draws or forces an enemy piece onto a specific unfavourable square.
CHESS KNOWLEDGE YOU CAN USE
30 essential chess terms, explained with examples, common mistakes and a practical training tip. From your first fork to a better endgame decision.
Attraction draws or forces an enemy piece onto a specific unfavourable square.
In a back-rank mate, a rook or queen checkmates a king on its home rank.
Deflection forces or tempts an enemy piece to abandon an important defensive duty.
A discovered check occurs when one piece moves out of another friendly pieceβs line, uncovering an attack on the enemy king.
A double attack creates two threats at once.
A fork is a double attack: one piece attacks at least two enemy targets at once.
A piece is overloaded when it has several defensive duties that it cannot continue to perform after a concrete threat.
Perpetual check is a sequence of checks from which the opposing king cannot permanently escape.
A pin restricts a piece because moving it would expose a more important target behind it.
A skewer is a line attack with the more valuable or urgently threatened target in front.
Smothered mate is a knight checkmate in which the enemy king is trapped by its own pieces.
A zwischenzug, or intermediate move, inserts an urgent threat into an apparently forced sequence.
The central squares are d4, e4, d5 and e5.
Development brings pieces from their starting squares to useful positions and prepares their cooperation.
The side with the initiative makes threats that shape play and force the opponent to respond.
An isolated pawn has no friendly pawn on either adjacent file, so it cannot be protected by another pawn.
King safety describes how well your king is protected from concrete attacks.
Pawn structure is the arrangement of pawns.
A tempo is a unit of time in chess, usually one move.
A weak square is difficult to defend, especially when it can no longer be attacked by a friendly pawn.
An active king participates in the endgame by attacking pawns, supporting passed pawns and controlling entry squares.
In direct opposition, the kings face each other on the same rank or file with exactly one empty square between them.
A passed pawn has no enemy pawn ahead of it on its own file or either adjacent file.
The rule of the square estimates whether a king can catch an unsupported passed pawn without help from other pieces.
Stalemate occurs when the player to move has no legal move and their king is not in check.
Zugzwang occurs when the obligation to move worsens your position: every legal move gives up something essential.
A blunder is a serious mistake that substantially worsens a positionβs prospects.
Candidate moves are the few serious options you calculate before deciding.
An inaccuracy misses a stronger opportunity or slightly worsens the position without necessarily losing material immediately.
A position evaluation estimates which side stands better and why.
Written for club players and improving beginners. The examples isolate one idea; always check the whole position in a real game. Official FIDE Laws of Chess β